Jogos com mecânica: Automatic Resource Growth
Spirit Island (2017)
Designer: R. Eric Reuss
Categorias: Fantasy, Fighting, Environmental, Mythology, Territory Building
Mecânicas: Tags, Variable Player Powers, Hand Management, Modular Board, Automatic Resource Growth, Cooperative Game, Action Retrieval, Campaign / Battle Card Driven, Simultaneous Action Selection, Variable Set-up, Solo / Solitaire Game, Area Majority / Influence
A Feast for Odin (2016)
Designer: Uwe Rosenberg
Categorias: Industry / Manufacturing, Economic, Medieval, Puzzle
Mecânicas: STR-01 Competitive Games, Worker Placement, Income, Turn Order: Pass Order, Push Your Luck, Automatic Resource Growth, Tile Placement
Le Havre (2008)
Designer: Uwe Rosenberg
Categorias: Industry / Manufacturing, Economic, City Building, Nautical
Mecânicas: ECO-11 Upgrades, WPL-06 Single Workers, TRN-01 Fixed Turn Order, STR-01 Competitive Games, WPL-05 Adding and Blocking Buildings, VIC-09 Fixed Number of Rounds, Worker Placement, Loans, Ownership, Automatic Resource Growth, End Game Bonuses