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  4. Mecânica: Automatic Resource Growth

Jogos com mecânica: Automatic Resource Growth

Spirit Island
Spirit Island (2017)

Designer: R. Eric Reuss

Categorias: Fantasy, Fighting, Environmental, Mythology, Territory Building

Mecânicas: Tags, Variable Player Powers, Hand Management, Modular Board, Automatic Resource Growth, Cooperative Game, Action Retrieval, Campaign / Battle Card Driven, Simultaneous Action Selection, Variable Set-up, Solo / Solitaire Game, Area Majority / Influence

A Feast for Odin
A Feast for Odin (2016)

Designer: Uwe Rosenberg

Categorias: Industry / Manufacturing, Economic, Medieval, Puzzle

Mecânicas: STR-01 Competitive Games, Worker Placement, Income, Turn Order: Pass Order, Push Your Luck, Automatic Resource Growth, Tile Placement

Le Havre
Le Havre (2008)

Designer: Uwe Rosenberg

Categorias: Industry / Manufacturing, Economic, City Building, Nautical

Mecânicas: ECO-11 Upgrades, WPL-06 Single Workers, TRN-01 Fixed Turn Order, STR-01 Competitive Games, WPL-05 Adding and Blocking Buildings, VIC-09 Fixed Number of Rounds, Worker Placement, Loans, Ownership, Automatic Resource Growth, End Game Bonuses

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  • - Automatic Resource Growth
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