Jogos com editora: MINDOK
Agricola (2007)
Designer: Uwe Rosenberg
Categorias: Economic, Animals, Farming
Mecânicas: Action Drafting, Enclosure, Variable Player Powers, VIC-01 Victory Points from Game State, WPL-03 Acquiring and Losing Workers, ACT-15 Gating and Unlocking, WPL-07 Building Actions and Rewards, WPL-05 Adding and Blocking Buildings, ECO-08 Always Available Purchases, Worker Placement, Turn Order: Claim Action, Hand Management, Increase Value of Unchosen Resources, Open Drafting
Twilight Struggle (2005)
Designers: Jason Matthews, Ananda Gupta
Categorias: Modern Warfare, Wargame, Political
Mecânicas: Hand Management, Simulation, Dice Rolling, Campaign / Battle Card Driven, Simultaneous Action Selection, Area Majority / Influence
Puerto Rico (2002)
Designer: Andreas Seyfarth
Categorias: Economic, Farming, City Building
Mecânicas: Turn Order: Progressive, VIC-10 Exhausting Resources, STR-01 Competitive Games, VIC-02 Victory Points from Player Action, Variable Phase Order
Carcassonne (2000)
Designer: Klaus-Jürgen Wrede
Categorias: Medieval, City Building, Territory Building
Mecânicas: Tile Placement, Area Majority / Influence
Citadels (2000)
Designer: Bruno Faidutti
Categorias: Medieval, Card Game, Fantasy, Bluffing, City Building
Mecânicas: Variable Player Powers, Set Collection, Open Drafting